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Apr 05, 2025
6 min read

Legend of Zelda: A Link To The Past

Steam Deck
  • Steam Deck
  • Video Game Club

The opening credits to the Legend of Zelda. There is a brown castle off to the right side with a blue lake in the foreground. The background is of a green forest, blue mountain to the left, and a blue sky. The words The Legend of Zelda A Link To The Past appear over all of it. There is a sword going through the Z in Zelda and the gold triforce sits behind the title

Ah the Legend of Zelda: A Link To The Past is one of those classics that I’ve revisited time and time again. There’s just something about this entry in the series that, for me, seems like it’s reached the pinnacle of heights for a Zelda game. Don’t get me wrong, I love Ocarina of Time almost as much, but I think this one wins out partly of when I first played it and partly out of I just think it’s a better game overall.

It doesn’t take long for you to get the motivation that Link needs to go on this daring quest. A kidnapped princess, your uncle to her rescue, you finding your uncle wounded and picking up his sword and shield, all happen within the first few moments of the game. Even getting to the master sword doesn’t take all that long in the grand scheme of things and that’s really where the journey truly begins in my opinion, the dark world.

Link embarks on a perilous journey through a labyrinthine dungeon, wielding a sword and shield to protect against treacherous obstacles and enemy encounters. The dungeon’s stone walls, intricate traps, and dark corridors add an air of danger and suspense to the scene

The dark world can be thought of as an inverse of the light world in that most people cannot hold their appearance that they had in the light world and are transformed into some sort of creature like. Even Link is not immune to this as he turns into a bunny upon your first entry into the dark world. It’s not until you get the mirror that you’re able to maintain your appearance, and more importantly, your weaponry.

A Link to the Past is a game that thrives on wandering and discovery as the game offers you little clues on what you need to do next. It does guide you in certain ways, whether it be Sahasrahla, the wise man, the numbered crystals on the dark world map, or even through the fortune tellers scattered throughout the world who will help you for a nominal fee of course. However, the game really leaves it up to you how you want to tackle these challenges and its often through this wandering around you’ll come across various hidden magics, secret items, or even ways to upgrade your weaponry. A lot of this stuff can be easily missed until you’ve reached a point where you absolutely have to have it and then, you’re stuck. Even on this play through I forgot that I had to go get Zora’s flippers before a certain point, and then again, forgot where to even get those flippers exactly. I just knew it was in the water somewhere. The image displays Link, the green-clad protagonist, standing in a grassy outdoor area surrounded by a circular formation of dark tree rocks. Link appears to be holding a glowing yellow orb of magic. The scene includes typical Zelda UI elements: a life meter showing red heart containers in the upper right, item inventory slots in the upper left showing what appears to be a boomerang and other tools, and numerical counters (possibly for rupees and other collectibles). The environment features green grass terrain, brown rocky/dirt areas, and stone walls or cliffs. The pixel art style and color palette are characteristic of the Super Nintendo era of Zelda games.

The dungeons can be a similar experience in that there are things that are completely obvious in how to approach them, then there are others where, unless you’re using a guide, you have to just guess at which of these 500 holes you need to fall down into at any given point. There’s definitely moments in my time replaying the game where I questioned how I ever figured this stuff out as a kid and the obvious answer was… Nintendo Power. If you grew up around the same time I did, and you had a Nintendo, this was the holy grail of magazines as it provided a massive wealth of information on the games that were available. Sometimes they were articles, sometimes walk throughs, and other times, full on strategy guides like the one they released for Final Fantasy which was how I got hooked on that game as a kid.

In the end, you journey through this magical and mystical world to finally face the ultimate boss, Ganon who, in classic Zelda fashion, has a myriad of tricks up his sleeve and can make fighting him a bit of a nightmare. But in the end, you persevere, and are rewarded for your efforts. Thanks to the #VideoGameClub for choosing this for #VGCApril2025 as I absolutely had a blast playing it again and look forward to my next time I run through the game.

A Legend of Zelda: A Link to the Past boss battle scene taking place in an ornate indoor chamber. The room features a decorative border with carved stone patterns and a brown tiled floor. In the center is Ganon - a blue and red armored creature holding a trident. Link, the small red-clad hero, is positioned in the lower portion of the room on a green carpet or rug area with the triforce symbol. The UI shows Link’s health with multiple heart containers in the upper right, item slots in the upper left displaying a boomerang, and various counters including “999” rupees and other statistics. The room has lit torches or braziers in the lower corners, and “2F” is visible in the corner, indicating this is the second floor of a dungeon or building.