Back to games
Dec 20, 2025
4 min read

Parasite Eve

Steam Deck
  • Steam Deck
  • Video Game Club

Parasite Eve logo on black background featuring stylized mitochondria design with the game title text in white lowercase letters within brackets

As a big fan of Square games, I’m actually kinda surprised this one never made it to my pile, but I think it’s mostly because I only owned the first Playstation for a brief amount of time and couldn’t afford games like I can these days. So when it came up for #VideoGameClub’s #VGCDec2025, I figured it was time to right that wrong.

The opening cinematic scene actually impressed me as I was fully expecting the memories I had of playing Playstation games and their overall blocky and clunky appearance. Think about Squall being the best looking guy here meme and that’s pretty much exactly what I had in my head. Once the cinematic finished and we got into the game… there it is. Right back into those graphics… whew, for a second there I thought I had missed out on a truly stunning visual adventure.

In Parasite Eve, you’re playing as Aya, a NYC cop who witnesses a horrific event where everyone in the theatre suddenly bursts into flames and dies before her very eyes. Nothing like a massive tragedy to kick start things off and get you wondering why she survived without a scratch and how this was possible in the first place. The story unfolds over the next 6 days, each day revealing more and more about who this Melissa/Eve character is, her backstory, and why Aya has these regular flashbacks to the hospital.

I’ve got one word for you… mitochondria.

Grotesque mutated Cerberus enemy from Parasite Eve, a red-orange biomechanical creature with three dog-like heads, glowing red eyes, and tentacle-like appendages in an indoor setting As the days pass, you’ll witness events like entire audiences turning into a gelatinous goo, a beloved pet turning into the hell beast Cerberus, and even a baby being born. All of that wrapped up in a quick-ish 10 hour playtime. The story itself was engaging enough to where I kept wanting to play, even if I did roll my eyes at how frequently the word mitochondria was used. However, the actual mechanics of gameplay left quite a bit to be desired. The biggest frustration is the pinpoint accuracy you need to interact with things in the world. Right out of the gate, I spent probably an extra 20-30 minutes running back and forth through the theater in the opening act, trying to figure out how to proceed further. I finally had to look it up in a guide and found, that even though I checked the spot they were talking about, I didn’t check it super exactly in the way you needed to. I had thought this was a one off, but nope, you’ll find even interacting with chests/save points/etc… all take laser specific accuracy.

Retro 3D gameplay scene from Parasite Eve showing protagonist Aya Brea in a white dress facing off against Eve, a boss character in white, surrounded by dark organic biological structures

As I wrapped up the game and started to reflect on my experience, I felt satisfied in the game’s completion, but no desire to continue in the world of Parasite Eve. I don’t feel like I missed out on anything when this came out originally, but it is nice to say I’ve checked this one off the list.